• Work under the supervision of an Art Director.
  • Creation of AAA quality assets for Video Games.
  • Handling all aspects of the geometry pipeline (Zbrush, UVs, proxy creation, map bakes, etc.).


  • Excellent knowledge of Maya or Max.
  • Excellent knowledge of Substance Painter.
  • Proficiency in Substance Designer is a plus.
  • Excellent knowledge of high quality asset workflows and technical specifications.


Apply with a resume and a portfolio or show reel.

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